Team Fortress 2 Update Released

      Team Fortress 2 Update Released

      Team Fortress 2 Update Released

      An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

      Scream Fortress VI has arrived!
      • Help Merasmus with his carnival!
      • Comic and additional information available on the website (
      • Scream Fortress VI runs until November 12, 2014
      • Added new Halloween map Carnival of Carnage
        • Merasmus will spread misfortune with server wide curses
        • Added a Strongmann Test-Your-Strength machine which is in no way an eldritch portal to Bumper Car Madness!
      • Added bumper car minigames. Win by completely ghostifying the other team or by completing the objective
      • Alt-fire to speed boost your bumper car
      • Cast spells while driving
      • The collision force a bumper car receives increases as the car takes damage
      • Force is displayed in the bumper car HUD as a percentage
      • Ghosts can come back to life by touching a friendly bumper car
      • 50 new Halloween-themed community cosmetics
      • 6 new achievements

      During Scream Fortress VI
      • A Halloween Gift Cauldron is granted to all players who play during the event
      • Added Halloween crates to the Mann Co. Store. These crates do not require a key to open
      • All Unusual hats and taunts that are unboxed during the event will receive Halloween-themed Unusual effects
      • Previous Scream Fortress content is available in the Mann Co. Store

      • Reduced the number of Fireball spells granted to 2
      • Updated the tf_spells_enabled ConVar
        • Removed the Teleport spell from the general spell list when spells are enabled outside of Helltower
        • Added rare spells to the general spell list, except Skeletons and Monoculus

      • Turning a player into a ghost now grants the attacker a kill credit
      • Players can now fly around as a ghost by holding the jump key
      • TargetID system

        • Now creates a floating health indicator over the target
        • Reduced size of nameplate
        • Added tf_hud_target_id_alpha ConVar to control the transparency

      • Fixed player voice transmissions not transmitting the last second of recording
      • Fixed a dedicated server crash when the autoexec.cfg contains a bind command
        • Fixed Unicode font performance and rendering issues for Mac clients
        • Fixed an exploit that allowed players to remove the ghost condition

      • Added a field to the Tools->Options->3DView tab that multiplies the length of the rendered light_spot cone preview