Patch Notes – Input Latency and Performance Optimization (Mar.5.2020)

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    Dear Adventurers,

    Welcome to the latest official patch notes for Ring of Elysium. Here are the full details:


    • Optimized the client's memory and VRAM usage
    • Optimized the size of client updates


    • Added the "Reduce Input Latency" setting, enabling this feature will effectively reduce the mouse input latency in-game, but may also reduce frame rates
    • Some backstory on this feature:
      • Thanks to the feedback and help from enthusiastic players in the competitive community, our client team were able to look into the reasons why ROE has slightly more input latency compared to other games, and we found out a variety of shooters on the market utilizes an Nvidia feature called “Ultra-low latency”:
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      • However, that feature only works under a non-DX12 environment, so our devs swiftly developed a mechanism implementation of that feature into ROE, effectively reducing the mouse latency in-game by up to 47% at a very small cost of framerates (about 5%).
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      • It’s worth noting that the "Reduce Input Latency" setting works with both Nvidia and AMD users. Again, we want to express our appreciation to all the amazing feedback from our community, thank you for inspiring us to continuously improve the game, and let’s continue to work together and make ROE a better game!

    Thanks for playing,
    ROE DEV Team

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    Quelle: https://steamstore-a.akamaihd.…ments/2579938650922306016