Beiträge von NewsBOT

    wowmini.png WoW Classic - Season of Mastery Updates, Finkle Einhorn Renamed to Pip Quickwit

    wowmini.png Patch 9.1.5 PTR - New Highmountain Tauren Male Customization Options

    Patch 9.1.5 PTR - New Highmountain Tauren Female Customization Options
    Today we are taking a peak at the new customization options added for female Highmountain Tauren.

    Skin colors


    Foremanes


    Hairstyles


    Hair Wraps


    Headdress


    Horns


    Horn Color


    Horn Markings


    Decorations


    Earrings


    Nose Rings


    Tails


    Tail Wraps




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    wowmini.png WoW Classic - Season of Mastery Updates, Finkle Einhorn Renamed to Pip Quickwit

    wowmini.png Patch 9.1.5 PTR - New Highmountain Tauren Female Customization Options

    wowmini.png Patch 9.1.5 PTR - New Highmountain Tauren Male Customization Options

    World of Warcraft News and Development Updates - October 14th, 2021

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    The spookiest time of year is drawing nigh, as the citizens of Azeroth prepare for Hallow’s End and look to the sky for the return of the Headless Horseman!

    This week, learn about some of the latest updates made to the 9.1.5 PTR including an additional player customization, class balancing, and much more. In WoW Classic, groups can queue together to take on pre-made PvP in Burning Crusade Classic battlegrounds. Plus, get more insight into the design intentions and changes coming to WoW Classic Season of Mastery.

    Don’t forget to unlock Sarge’s Tale, a free World of Warcraft* mount, through Hearthstone’s new Mercenaries game mode.

    Play Hearthstone Mercenaries® and Ride into action on Sarge!
    Earn the new mount Sarge free when you play Hearthstone® Mercenaries, an all-new single-player roguelike game mode! Learn more details in our news post.


    Want to add more Mercenaries to your arsenal? You can receive Mercenaries Packs (and more) as part of your World of Warcraft 6-Month subscription. Don't delay. This limited-time offer is good until October 19, 2021.

    WoW Classic Under Development
    WoW Classic Season of Mastery Open Beta is Now available. Check out the development notes to learn more.

    WoW Classic Season of Mastery Design Intentions and Details
    Go deeper into the design intentions and details for the upcoming WoW Classic Season of Mastery, what it is, how the PvP Honor System will work, and more in our forum post.

    About WoW Classic Season of Mastery: Players will have a chance to start fresh on a level playing field allowing new and current Classic players to start anew at level 1 for a complete reset of WoW Classic's content. Learn more details in our news post.

    The Return of Large Groups in Burning Crusade Classic Battlegrounds
    All "pre-made" groups will again be allowed to queue for BCC Battlegrounds. Read our forum post and (Feed generated with FetchRSS) Quelle: https://www.mmo-champion.com/c…Updates-October-14th-2021

    Patch 9.1 Hotfixes - October 12, 2021

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Dungeons and Raids

    • Sanctum of Domination
      • Eye of the Jailer
        • Resolved an issue that prevented Monk’s Faeline Stomp (Night Fae Ability) from consistently dealing damage.

    Burning Crusade Classic
    • All "pre-made" groups may now queue for Battlegrounds. Grouped players will primarily face opponents who queued in groups of similar sizes.
      • Developers' note: With this change, the matchmaker will now match raid groups of 6 or more players against at least one group of 6 or more players. If the total number of players in your raid is smaller than the maximum size of the Battleground, the matchmaker will automatically fill your side with other groups or individuals. If there are no large pre-mades in the queue, party groups of 5 or fewer players will be placed against other parties of 5 or fewer players. Queuing alone or in small parties will not guarantee an opposing team with no large pre-mades.

    WoW Classic
    • Restored the green face paint for male Trolls that had picked the corresponding hair color.

    WoW Classic Season of Mastery Beta Update

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    The first week of testing of the Season of Mastery Beta is now behind us, and we’re thankful for everyone who hopped onto the Beta realm and leveled and submitted bug reports.

    We’re currently planning to do maintenance on the Beta tomorrow (October 13), and at that time, we’ll update it with a new build and settings that give us more to test. We’ll post an update to the development notes with all the details at that time.

    Again, thank you very much!



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    Patch 9.1.5 PTR - Build 40622
    A new PTR build is on the way!



    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Hello everyone! Here are this week’s 9.1.5 PTR notes:

    Achievements

    • The following changes have been made to Mecha-Done:
      • Developers’ note: We’re smoothing out the rough edges in this epic meta-achievement to help players who are stuck on one of the more rare elements finally get that wheel mount!
      • Vinyl: Triumph of Gnomeregan – Now a guaranteed drop from the Hard Mode version of the Reclamation Rig event.
      • Vinyl: Battle for Gnomeregan – Drop rate increased from all hologram bosses.
      • Blueprint: Holographic Digitalization Relay – Drop rate increased from all hologram bosses.
      • Blueprint: Emergency Rocket Chicken – OOX-Fleetfoot/MG respawns faster and no longer despawns if not killed by the end of its path. OOX-Fleetfoot/MG now has a Vignette star that pings the minimap when he races by if you are eligible to loot OOX-Avenger/MG.
      • Paint Vial: Lemonade Steel – Droprate of Exothermic Evaporator Coil increased. Duration of rain reduced, but the spawn rate of Oxidized Leachates during rain is drastically increased (700% faster). Oxidized Leachbeast now has significantly more chances to spawn during rain.
      • "Playtime’s Over" and “Battle Tested” – Both of these quests are now always offered as follow-ups to “Toys of Destruction” (was 1, chosen randomly).

    Allied Races
    • Lightforged Draenei Paladins now have a unique class mount – the Lightforged Ruinstrider.

    Classes
    • Monk
      • Mistweaver
        • Crane Adept’s Enveloping Mist from Fallen Order (Venthyr Ability) no longer gains cooldown reduction from the Monk’s Haste.
          • Crane Adepts from Fallen Order (Venthyr Ability) now cast Enveloping Mist twice when summoned.

    Items and Rewards
    • Au’Dara the Heirloom broker in Oribos now sells the following bind-on-account item:
      • Timebound Ruminations – Grants 5000 experience points directly to a Adventures companion of your choice.

    Korthia and the Maw
    • Korthia rares now have a chance to drop Relics on repeat kills (was a daily lockout for a chance at Relics).
    • More Relic carrying enemies can be found in Korthia with the All-Seeing Crystal.
    • Trained Gromit now locates more relic caches.
    • Korthia Rifts
      • A new weekly quest, “Lost Research”, will be available to characters at Tier 4 with the Archivists’ Codex or on alts with a Tier 4 character on the account. This new quest will direct players into the Korthian Rift and reward a large amount of Archivists’ Codex reputation and Cataloged Research.
      • Enemies in Korthian Rifts now drop stolen Relic Fragments and a chance at Relics.

    Player versus Player
    • Warlock
      • Affliction

    Play Hearthstone Mercenaries Beginning Today! Ride into action on Sarge

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Earn the new mount Sarge free when you play Hearthstone® Mercenaries*, an all-new a single-player roguelike game mode!

    Build and customize your dream team of iconic Warcraft characters—like Sylvanas Windrunner or Ragnaros the Firelord—to take into battle, vanquish foes, and collect bounties. Use your earnings to customize, upgrade, and equip your team with the abilities and treasures needed to jump back into battle and storm through ever-changing maps. . . or other players! As your Mercenaries progress, so too will their opponents, so keep your strategies at the forefront as you tackle this all-new combat system.

    How to get your very own Sarge



    Interested in adding Sarge to your World of Warcraft collection?

    Getting your hands on this unique ground mount is simple. . . and fun! Complete the Mercenary Prologue and start a new Bounty.

    Master Mercenaries
    Before a Mercenaries run begins, you will be prompted to assemble a team of mercenaries from your collection. Your mercenaries will grow stronger as they gain experience and collect loot from battles. As you play, you can upgrade their abilities to unlock their true potential!

    Want to add more Mercenaries to your arsenal? You can receive Mercenaries Packs (and more) as part of your World of Warcraft 6-Month subscription. Don’t delay. This limited time offer is good until October 19, 2021.

    Mercenaries features a fast-paced combat system that rewards cunning and anticipation. Before each fight, players will select mercenaries from their team to participate in battle. Each turn, they’ll pick their team’s actions simultaneously with their opponents and watch the results of the fight play out.

    Players will face a new selection of randomly generated encounters every time they start a Mercenaries run, earning in-game achievements and rewards to bolster their team as they battle their way to the final boss. And in PvP mode, players will be able to pit their mercenary teams against other players!

    Get Started in Hearthstone Mercenaries!
    Getting started in Hearthstone is easy and is available on multiple platforms including Windows, Mac, iOS, and Android devices. If you’ve never played before, follow these easy steps.


    Learn more about Mercenaries in the starting guide.

    Unlock Sarge
    To unlock the Sarge mount in World of Warcraft, you’ll need to complete the prologue and begin a Bounty in Hearthstone’s new Mercenaries game mode. Once complete, you’ll be notified i...

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    Diablo IV Quarterly Update - October 2021

    Originally Posted by blizzard (Blue Tracker)

    Hello, and welcome once again to a new Diablo IV Quarterly Update.

    I'm Joe Shely from the Diablo IV team. As a design lead who has been working on this dark, shared, open world action role-playing game from the beginning, I’m honored to continue the vision of Diablo IV as its new Game Director, and I’m humbled to represent the team pouring their hearts into this game.

    Like many of you, our team has been reflecting upon recent events. A lot has happened since our last blog and the hard work of practicing the values we aspire to must continue. In parallel with that important work, development of Diablo IV continues too.

    Over the past few years, we've assembled a strong team with incredible passion for Diablo IV. You, Diablo’s fans, are a critical part of this team. With the help of your valuable feedback, we've steadily refined and deepened the game experience. We have ways to go, and while much has changed, our commitment to the game is unwavering.

    Sanctuary should always be items glittering in dark dungeons. Tales of powerful heroes standing against the onslaught of hell. Lands where trials, treasure, and terrible monsters lie around every corner, equal parts familiar and boundless in its possibilities. Doing this world justice is a solemn responsibility. Today, we're taking a deep dive into the sound design of Diablo IV. Sound is a sometimes underappreciated yet integral element of the game's design, serving as a channel for communicating everything from incoming damage, to confirmation that a button press was registered by the game, to the intensity of a combat sequence. Try turning off the sound in a Diablo game sometime; you'll find your eyes have to work a lot harder to follow the action.

    Sound also conveys the subtext of the world through which you adventure. It supports the rising and falling action of the campaign and immerses you into the ambient life of a region, transporting you into the game world. While you're reading through the blog, I encourage you to listen to the ambient tracks and pay attention to their effect on your heartrate and emotions. Try closing your eyes while listening to get a better sense of how much is being communicated.

    Crafting Diablo's sound requires science, art... and the occasional ball of fire. Sound Supervisor Kris Giampa and his team have fascinating insights to share in this behind-the-scenes look at how it all works.

    We hope you enjoy this update and look forward to your thoughts and reactions. As promised, our next blog will cover endgame systems and visual effects. It's been a while since we looked at systems, and there's a lot we're excited to share. Let us know what topics you'd like to hear about in the future too!

    We are grateful to have you with us on this journey. Thank you for playing the stuff we make.

    -Joe Shely,
    Game Director, Diablo IV

    The Sound Design of Diablo
    Hello traveler, I’m Kris Giampa, Sound Supervisor for Diablo IV.

    The sound team has been steadily cranking away on the soundscape for a while now, and while we aren’t ready to go in depth about the music side of Diablo IV quite yet, we wanted to start to give you some insight into some of the audio processes, content, and motivations behind the sound for the game.

    Before we begin, we wanted to give you something to listen to while you are reading this quarterly update blog. Please enjoy the snowy, dark, and stormy ambience of Fractured Peaks below as you start on your journey.


    Sound and music in games are the invisible glue that supports the storytelling and ties you to your character and their actions during gameplay. Creating sound for games is an exciting artistic endeavor that you can’t see— only hear. However, you can feel it literally, with the soundwaves against your body depending on what you are listening back on. It’s an amazing medium that can also affect how you feel emotionally while playing a game. A lot of the time it’s subtle, and other times it’s over the top, but always there to support the moment-to-moment gameplay. We hope you enjoy this dive into various aspects of the game’s soundscape, and you’ll have plenty more to look forward to and experience when you finally get to play it!

    Naturally, ...

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    WoW Classic Season of Mastery Design Intentions and Details

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    We’ve been very pleased by the reception to our WoW Classic Season of Mastery announcement last week, and we’ve seen a great many questions from players about this new version of WoW Classic. With the Beta now underway, we wanted to take a moment to talk a bit about the philosophy around Seasonal WoW Classic.

    Design Intentions

    First, it’s important to explain what the Season of Mastery is, a little of what it isn’t, and our overall thoughts about Seasonal WoW Classic. The main goal for the Season of Mastery is provide a WoW Classic experience that brings about “Faster Progression and More Challenging Content”. This is our core design pillar that speaks to many of the changes we’re testing in the Beta, and you can see this reflected in adjustments such as increased quest XP, a 12-month content release cycle, and the Honor System and certain Battlegrounds being available from the launch of the game.

    We’re increasing the difficulty of raid encounters, restoring raid mechanics removed in early iterations of certain encounters, and we’re prohibiting the use of world buffs inside raid instances. Of course, these are just the changes we’ve announced so far, and we’re still reviewing feedback and suggestions from the community. There’s certainly room to include additional adjustments if they’re consistent with this season’s design goals.

    • While these are significant changes, we want to make it very clear that these adjustments aren’t intended to become a permanent change to all versions of WoW Classic going forward. When the Season of Mastery launches, existing WoW Classic Era realms will remain configured as they are now.

    Loot and World Buff Details

    There have been a lot of discussions about loot, and specifically the rate at which players can get loot from raids, as we don’t currently have plans to increase that. Part of the challenge of Season of Mastery is the speedy arrival of content throughout the year, and this raises the notion that you may not approach every new challenge with the level of preparation you did in WoW Classic. We feel that loot scarcity was an important part of what made original World of Warcraft challenging and hope to recreate that feeling. Of course, we’ll be watching this closely and are open to adjustments here if we identify a need.

    The issues raised by world buff play in WoW Classic have been discussed at great length for years now. We really like the Chronoboon Displacer as a solution to the raid log dilemma, but for the Season of Mastery, world buffs in raids are contrary to the “More Challenging Content” part of our core design pillar. There is a truly great feeling when you get fully buffed and then race through raids to try and beat your best clear time, and we’ll continue to look elsewhere for a place to bring that about again.

    • Please note: the Chronoboon Displacer will be present and will function in Season of Mastery. You won’t lose buffs that are stored in the Chronoboon Displacer when you zone into a raid. You will, however, lose your buffs if you restore them from the Displacer while in a raid instance.

    Speaking of raids, we’re quite aware of the concerns around the opening of the gates of Ahn Qiraj on a truncated timeframe. We don’t have anything specific planned for that yet, but we do have the ability to accelerate the completion of the War Effort, should the need arise.

    The PvP Honor System

    Achieving Rank 14 in original World of Warcraft was always meant to be a prestigious accomplishment that few players obtained. We feel that maintaining that level of prestige is important, and we’ve got to consider how it will play out with the Honor system active from the moment Season of Mastery launches. This is especially difficult, considering how powerful the Honor gear is for many classes.

    We’ve read many great suggestions from players on how we could improve this system. We’re currently discussing what we could do to fit our goals for Season of Mastery. Please keep your feedback coming!

    Looking Forward

    Even though we’ve just gotten started with the Beta, many players want to know what might happen after the 12-month sched...

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    Patch 9.1.5 PTR - Build 40496
    Build 40496 will be deployed to the PTR realms soon.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Here are the notes for this week’s PTR update:

    Allied Races

    • Male Nightborne can now customize their hands with a glow effect.
      • Developers’ note: The PTR character copy may result in characters looking different while we work to hook up the new customizations.
    • Fixed an issue with the mouths on several male Nightborne face options.

    Classes
    • Monk
      • Fallen Order (Venthyr Ability) now spawns an equal amount of off-spec Adepts (was random) and Adepts now apply Mystic Touch to their targets.
        • Ox Adepts now throw a Fallen Brew at the Monk after spawning, granting the Monk an absorb shield for 10% of the Monk’s maximum health for 8 seconds.
        • Tiger Adept’s Tiger Palm damage increased by 200%.
        • Tiger Adepts now cast Spinning Crane Kick if there are more than 1 enemy within range.
        • While Tiger Adepts are active, the Monk and their allies gain 5% movement speed, stacking with other movement speed increasing effects such as the Monk’s Windwalking.
      • Brewmaster
        • Ox Adept’s Breath of Fire damage reduction from Fallen Order (Venthyr Ability) now stacks with your Breath of Fire damage reduction.
        • Crane Adepts from Fallen Order (Venthyr Ability) now prefer to heal the Monk over other friendly targets.
      • Mistweaver
        • Crane Adept’s Enveloping Mist from Fallen Order (Venthyr Ability) no longer gains cooldown reduction from the Monk’s Haste.
      • Windwalker
        • Tiger Adepts attacks from Fallen Order (Venthyr Ability) now count towards your recently attacked Spinning Crane Kick bonus.
        • Crane Adepts from Fallen Order (Venthyr Ability) now prefer to heal the Monk over other friendly targets.
    • Shaman
      • Restoration
        • Spirit Link Totem’s tooltip has been updated to better match its functionality. No functional change has been made to Spirit Link Totem.

    Threads of Fate
    • Tal-Inara now offers a Torghast, Tower of the Damned daily quest for experience and Soul Ash.
      • Increased the amount of experience points earned from completing Torghast, Tower of the Damned side objectives and defeating the end of the run boss.
      • The daily quest now requires completing Torghast, Tower of the Damned once (was 2 times).

    User Interface and Accessibility
    • Enemy and boss dialogue options have been added to Text to Speech settings.
    • A helptip has been added to highlight the Reagent Bank.

    New Items
    You can see a full list of the new items on the WoWDB PTR site.

    Global Maintenance - October 6, 2021
    Blizzard has shared more details about the upcoming Global Maintenance that is scheduled for 22:00-23:00 CEST (during EU Peak Time).

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    As many players noticed, there’s an extra maintenance time scheduled for 22:00-23:00 CEST tonight, 6 October.

    This maintenance is for a global infrastructure upgrade, so we need to carry it out at the same time for all of our services around the world. We chose this time for having the least global impact, but recognize that it is not ideal for European players, especially those in Western time zones.

    We’re hopeful that the actual maintenance will be completed in a matter of 15-30 minutes, and while players will likely be unable to log-in during this maintenance, we won’t need to shut down realms. Unfortunately, we can’t guarantee the stability of the game service during this timeframe.

    Thank you.


    WoW Hotfixes - October 5, 2021

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Dungeons and Raids

    • Sanctum of Domination
      • Fixed an issue where Highlord Bolvar Fordragon’s dialogue would sometimes not start if players were not in close proximity to him after defeating Kel’Thuzad.

    WoW Classic

    • Fixed an issue where Guild Tabards weren't displaying textures.
    • Fixed an issue where the “Useable Items” checkbox in the Auction House was not correctly filtering items that taught spells, such as tradeskill recipes.


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    Now Available: World of Warcraft: Wrath of the Lich King–A Pandemic System Board Game

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Journey to the frozen continent of Azeroth to face the armies of the Lich King this fall when you pre-purchase the World of Warcraft: Wrath of the Lich King–A Pandemic System Board Game.


    In the Wrath of the Lich King board game, players control one of Azeroth’s heroes and fight their way through the Scourge to reach the throne of fallen Prince Arthas, now feared throughout Azeroth as the terrifying Lich King. Adventure across the frozen continent of Northrend, take on quests, battle monstrous entities, and more to retake Azeroth from the Lich King.


    World of Warcraft: Wrath of the Lich King - A Pandemic System Board Game includes:

    • The Pandemic system with familiar mechanics and gameplay, now tweaked to embrace the World of Warcraft universe.
    • An extra-large game board featuring forts, temples, battlegrounds and iconic locations native to Azeroth.
    • Legendary World of Warcraft characters with detailed and sculpted plastic figures, including Thrall, the Warchief of the Horde; Varian Wrynn, King of Stormwind; and Sylvanas Windrunner, Banshee Queen of the Forsaken.
    • Quests, a brand-new mechanic to Pandemic that sees players adventuring across Northrend to battle monstrous entities, destroy evil relics, and more.
    • Hero Cards that give players an edge against their enemies in the form of equipment for more attack power during combat, special mounts that allow players to move more spaces on their turn, healing potions to restore hit points, and much more.


    To learn more about World of Warcraft: Wrath of the Lich King – A Pandemic System Board Game, Pandemic, and Z-man games, go to www.zmangames.com.

    Pre-purchase today on Z-man’s website and on the official Blizzard Gear Store.

    We are part of the Blizzard Gear affiliate program and any purchase made through these links gives a small portion to us to support the site.



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    WoW Hotfixes - October 4, 2021

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Burning Crusade Classic

    • Brewfest is again up and running on all realms, and will end at 23:59 server time tomorrow, October 5.
      • Developers’ note: We initially set up Brewfest 2021 in Burning Crusade Classic to run for the same duration as it ran in 2007 in original Burning Crusade, but we’ve decided to bring it back for another day.
    • Hunter
      • Feeding pets Sporeling Snack and Kibler's Bits no longer generates threat.

    WoW Classic

    • Fixed an issue where some spells were missing visual effects.


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    Some Flirts and Jokes Removed on the PTR
    Redditor Tengenflare has noticed that some flirts and jokes have been removed from the game on the 9.1.5 PTR.

    Edit: More races have had their flirts and jokes removed, you can see the full list in this spreadsheet made by keyboardturner.

    Originally Posted by Tengenflare

    Removed Flirts

    Pandaren Female:

    "Let me show you my kung fu grip"
    "Oh, I've never done THAT before.. Uh... You're not doing it right..."

    Pandaren Male:

    "Hey gorgeous. Wanna try crane position? Oh no... For you, monkey style."
    "Nice pants. What's the drop rate?"
    "Yeah, I would tap dat keg."
    "Hey, hot stuff. Want to try breeding in captivity?"

    Dwarf Female:

    "I'll have you know I can flatten steel with my thighs."

    Dwarf Male:

    "I must be asleep, 'cause you are a dream come true. Also, I'm slightly damp."

    Female Worgen:

    (None)

    Male Worgen:

    (None)

    Male Tauren:

    "Free rides for the ladies."
    "Y'know, older bulls really only have one function."

    Female Tauren:

    "I've got big, soulful eyes, long eyelashes and a wet tongue. What more could a guy want?"


    Removed Jokes

    Pandaren Female:

    (None)

    Pandaren Male:

    (None)

    Dwarf Female:

    "No they're not real, but thanks for noticing."
    "It's like my father always used to say: 'Shut up, and get out.' "
    "My Uncle has brass balls, no really!"
    "I give myself a Dutch oven pedicure every night. I've got no foot fungus at all. My toes are pristine."

    Dwarf Male:

    "('Rip!') "Oh, I'm having a wardrobe malfunction! ('twang') Ooo, there's me hammer."

    Female Worgen:

    (None)

    Male Worgen:

    (None)

    Male Tauren:

    "Homogenized? No way, I like the ladies."

    Female Tauren:

    "One time I laughed so hard I milked all over the floor."


    Fathom Dweller Mount Available in NA
    The Fathom Dweller mount is available in NA for 1 more day!

    • This secret mount is available after unlocking Kosumoth the Hungering and its world quest in Eye of Azshara.
    • For this secret you will have to speak with Drak'thul in the Broken Shore, find the Weathered Relic in the Feldust Cavern and then find 10 hidden orbs scattered across the Broken Isles. This will take around 1 hour to complete.
    • Once you have found all the hidden orbs and got yourself attuned (Void Attunement), the world quest DANGER: Kosumoth the Hungering will appear on the map.
    • The world quest usually rewards the Hungering Claw pet, however once every 4 to 6 months the reward changes to the Fathom Dweller mount.



    Dark Legacy Comics #791
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    Patch 9.1.5 PTR - Legion Timewalking Vendor Rewards
    The vendor for the Legion Timewalking Event is Aridormi, who can be found at Krasus' Landing in Dalaran (Broken Isles). Here's a quick list of new vendor rewards coming with Legion Timewalking in Patch 9.1.5.

    Mount
    Val'sharah Hippogryph: "These majestic hippogryphs are as close to a being of the Emerald Dream as any resident of Azeroth can be, and do not bond with a rider easily."



    mvbar900.png



    Toy
    The toy makes you suspicious of your surroundings, similar to how Suramar guards become wary of players disguised as Nightborne through Masquerade.



    Replica Aegis of Aggramar
    This cosmetic shield is a replica of the Aegis of Aggramar, which was used during the fight with God-King Skovald in the Halls of Valor, and later placed atop the pinnacle of the Cathedral of Eternal Night in order to close the Burning Legion's portal at the Tomb of Sargeras.




    Weapon Transmog
    There are six new Nightborne weapons available for transmog, and each of them can be purchased for 35 to 100 Timewarped Badges.


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    Patch 9.1 Hotfixes - October 1st, 2021

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Classes

    • Warlock Warlock
      • Demonology
        • Call Dreadstalkers should now be able to leap to Mueh’zala in De Other Side and use Dreadbite successfully.

    Dungeons and Raids
    • Sanctum of Domination
      • Painsmith Raznal
        • Fixed an issue causing Painsmith to sometimes stop and cast the weapon throw of Cruciform Axe, Reverberating Hammer, and Dualblade Scythe during his transition.
        • Fixed an issue causing Shadowsteel Chains to persist into Stage Two if players were affected by Podtender (Dreamweaver Soulbind) during the transition.

    WoW Classic
    • Fixed issues that caused the talents Permafrost, Camouflage, Amplify Curse, Improved Curse of Exhaustion, Improved Enslave Demon, and Pathfinding to not be applying all of their effects correctly.
    • Fixed an issue where the Battle Map could cause the User Interface to become non-responsive.
    • Fixed an issue with missing footsteps for Dwarves and when riding ram and horse mounts.
    • Fixed an issue that occurs when selecting a player in the Guild User Interface.
    • Fixed an issue that occurs when reordering global channels in Chat Settings.


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    WoW Classic Season of Mastery Coming Soon

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Greetings, adventurers! WoW Classic Season of Mastery is coming, giving all players a chance to start fresh and a level playing field. This time around, we’re planning #slightlymorechanges.

    We will launch new WoW Classic realms for Season of Mastery. These realms will invite new and current Classic players to begin fresh at level 1 for a complete reset of WoW Classic’s content, starting again at the very beginning of the World of Warcraft saga.

    What’s different in WoW Classic Season of Mastery?

    As with the first release of WoW Classic, we’re planning six content release phases. In WoW Classic Season of Mastery, however, phase unlocks will happen faster. We’re planning for a 12-month cadence, with phases unlocking roughly every couple months. Here’s the current outline for the six phases:

    Phase 1 (WoW Classic Season of Mastery Launch)

    • Molten Core
    • Onyxia
    • Maraudon
    • PvP Honor System and Battlegrounds (up from Phases 3 and 4)

    Phase 2

    • Dire Maul
    • Azuregos
    • Kazzak

    Phase 3

    • Blackwing Lair
    • Darkmoon Faire
    • Darkmoon deck drops begin

    Phase 4

    • Zul’Gurub
    • Green Dragons

    Phase 5

    • Ahn’Qiraj War Effort begins
    • Ahn’Qiraj raids open as the war effort dictates

    Phase 6

    • Naxxramas
    • Scourge Invasion

    Raid Boss Updates

    The original release of WoW Classic was made to re-create the difficulty and challenge of patch 1.12 from the original World of Warcraft release. While we strived to bring a faithful re-creation of that release, many raid encounters turned out to be easier than the first time around—players simply were more experienced and prepared, and patch updates greatly increased player power.

    With that in mind, we’re planning a few changes to make those early raid bosses pack a bit more of a punch, and attempt to recapture the original challenge they presented. These changes currently include (but are not limited to):

    • World buffs (like Rallying Cry of the Dragonslayer and others) disabled in Raid instances
    • Restoring mechanics that were removed early on to some Raid bosses
    • No boss debuff limit (up from 16 debuffs in WoW Classic)
    • Increased health on bosses, to offset player buffs and the removed debuff limit

    Our intent with these changes is for this experience to feel somewhat more challenging than WoW Classic did in 2019.

    Due to Season of Mastery’s faster content release cadence, we’re also planning several improvements and changes. These include:

    Faster Leveling

    We’re planning on increasing experience gains from what they were in the first iteration of WoW Classic. Our current plan is to set them close to what the 1-60 XP rates are in Burning Crusade Classic™ with a bigger focus on quest XP increases.

    Quality of Life Updates

    In addition, we’re planning on introducing certain improvements that weren’t in the original WoW Classic release, but that we think can help create a better experience, such as:

    • Meeting Stones converted to Summoning Stones
    • Increased Mining and Herbalism nodes

    Realms tend to be more densely populated in WoW Classic compared to the original 2005 design. Increasing gathering node spawns should provide a more consistent economy this time around.

    WoW Classic Season of Mastery will have an Open Beta beginning on October 5. We look forward to hearing your feedback on these changes and many others as we continue to iterate on them. Keep an eye on the ...

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    wowmini.png WoW Classic Season of Mastery Coming Soon

    The Evolution of Creative Content in World of Warcraft

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Over the last few weeks, artists and writers across the WoW team have updated a small number of old quests, art assets, names, and dialogue that we identified as outdated and inconsistent with our values as a team. These updates are a relatively small part of a comprehensive, company-wide effort to improve the WoW team and Blizzard as a whole, but they’re important to us as developers.

    In early August, we set up internal channels where the WoW team could share feedback on content that doesn't represent who we are as a team today. During this time, we also gathered a great deal of feedback from players on practically every aspect of the game. The player feedback influenced many gameplay improvements we’re working on for patch 9.1.5, and our internal feedback identified some in-game content that is inconsistent with our goal of building an inclusive and welcoming game world.

    In a game that has thousands of art elements and a word count in the millions, we recognize that these updates will amount to very few total changes overall. Nonetheless, we believe these changes are worthwhile. World of Warcraft is meant to evolve over time, and every day, new players from every walk of life and every corner of the world experience our in-game content for the very first time. As a team, we want the world they see to stand as an expression of our talents and principles.

    Goofy jokes and occasional mature innuendos are part of WoW, and probably always will be. Still, we want to remain mindful of whether certain elements of that world are welcoming to all players. In short, we want our jokes to be inclusive and not punch down.

    Occasionally, when determining whether to adjust content, there can be circumstances that further complicate our decision-making. For example, some of the art that populates our world is often re-used throughout the game. To be certain that we don’t have any instances in which this art appears in a way that is not respectful, in some cases, we might opt to replace specific elements entirely. It’s important to us that we ensure Azeroth is the best place it can be for everyone, and we will continue to improve our processes when it comes to this kind of decision-making.

    We also want players to be able to express themselves through their characters, so we don’t intend to change existing player looks or cosmetics. Instead, we want to ensure that we're offering a wide range of options for players to represent themselves. This work is ongoing alongside our development of new content and features. You’re going to see more of it soon in 9.1.5, and in updates to come—and where applicable, in WoW Classic as well. An example of a post-9.1.5 improvement is the creation of an incubus demon, which we can add to places where succubus models currently appear. We're also planning to make the incubus a glyphable option for Warlocks when they summon that classification of demon.

    As WoW continues to evolve and grow, we’ll keep discussing, reviewing, and acting on this kind of feedback. As always, we’re immeasurably grateful for your input, and we hope you keep it coming.

    -- The World of Warcraft Team



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    Patch 9.1.5 PTR - Build 40383
    A new PTR build is on the way!


    Transmog Outfit Sharing
    Patch 9.1.5 adds the ability to share your transmog outfits in chat and online. The copy to clipboard string will be something like this:

    /outfit v1 15631,8875,0,63937,8872,1706,0,73930,8877,62446,74381,73934,74460,-1,0,0,0




    Soaring Spelltome Mount
    This mount is a reward from completing A Tour of Towers.





    Nightborne Hand Glow


    PTR 9.1.5 Development Notes

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Here are this week’s PTR notes:

    Allied Races

    • Nightborne can now customize their hands with a glow effect.
      • Developers’ note: The glow effect is in progress and only available on female Nightborne this week. The new customization option will be available on male Nightborne on a later PTR build.
      • Developers’ note: The PTR character copy may result in characters looking different while we work to hook up the new customizations.

    Covenants
    Anima Conductor
    • Anima can now be channeled to all unlocked locations each day (was one each day).

    Dungeons and Raids
    • Timewalking
      • Defeating Timewalking raid bosses will now also provide credit towards the Timewalking weekly quests, “A Burning Path Through Time,” “A Frozen Path Through Time,” and “A Shattered Path Through Time.”

    Pet Battles
    • Ultimate Battle-Training Stones now cost 35 Polished Pet Charms (was 60).

    Player versus Player
    • Mage
      • Triune Ward (Runecarving Power) now provides 35% barrier effectiveness in PvP combat (was 50%).

    Professions
    • Mining ore drop rates across all zones, including Elethium Ore, increased by 20%.
    • Callous Hide and Heavy Callous Hide drop rate increased by 20%.
    • Jewelcrafting Essence drop rate increased by 10%.
    • Lightless Silk drop rate has been increased by 20%.

    User Interface and Accessibility
    • The “PvP talent is available” helptip will now only appear in War Mode and PvP instances.
    • Several emotes have been adjusted:
      • Drool, cough, burp, fart, whistle, spit, and moon no longer change when used while targeting a player.
      • Pounce and groan have been adjusted when used while targeting a player.
      • 4 new emotes have been added – Huzzah, magnificent, impressed, and wince.
      • Kick, stink, shake, and moan have been removed.

    WoW Hotfixes – September 28, 2021

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Dungeons and Raids

    • Sanctum of Domination
      • Kel’Thuzad
        • Fixed an issue where Howling Blizzard ice patches would still explode after entering the Phylactery Phase.

    Player versus Player
    • The amount of Conquest awarded has been increased from all activities by about 70%.

    Burning Crusade Classic
    • Fixed an issue where Lady Vashj would sometimes evade when backing up into the shield generators around her encounter area.

    Classic Era Updated to Version 1.14.0 - Addon Issues

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    This patch is intended to update our infrastructure, and does not include content changes. Part of the infrastructure updates requires us to update our Addon API, which can break existing addons, as any patch can.

    However, while we can’t guarantee the behavior of any specific addon, it’s possible that addons currently supported in Burning Crusade Classic will now work for Classic Era. Addon authors should be able to make that determination for their specific addons.

    Regarding camera and targeting issues, we suggest that you check your interface options for Camera Following Style (Esc/Interface Options/Camera) and Sticky Targeting (Esc/Interface Options/Controls). These may have changed from the setting you were expecting.

    If you continue to experience issues, please report them in our Bug Report forum.

    Thank you!


    The 2021 Arena World Championship Finished with an Incredible Grand Finals!

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    The Arena World Championship (AWC) Grand Finals came to a thrilling conclusion on Sunday, September 26 as Method NA and Horizon secured their spots as the 2021 Regional Champions!

    After two incredible seasons, AWC concluded 2021 with some of the most thrilling Arena matches we have seen in it’s storied fourteen-year history. Horizon secured the EU Regional title while Method NA retained the NA title, with each winning team taking home gold medals as well as $70,000 (USD) each out of the $300,000 global prize pool.

    The 2021 Grand Finals represented the best of what AWC truly is. While on the surface, the Arena World Championship is a chance for top pvp teams to compete on a public stage, at its core AWC is a celebration of a highly skilled and nuanced element within World of Warcraft. David Hollings, Product Lead for WoW Esports, summed it up perfectly: “AWC is not only a competitive means for arena, but also a place where many can feel they belong.” This past weekend viewers experienced everything from anxiety to heartbreak to euphoria, all while watching it as a shared community.

    EUROPE
    In what was the second reverse-sweep of the day, Horizon claimed victory after defeating Method EU 4-3! Horizon went into the Grand Final seemingly invincible, having beat Skill Capped 3-0 in the Semifinal, shortly after thei...

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    Burning Crusade Classic - Minimum GCD Raised to 1.0 Second

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    With scheduled weekly maintenance (7:00 a.m. PDT, Tuesday, September 28 in this region), Spell Haste will now lower the global cooldown (GCD) to a minimum of 1.0 second. It has been possible for players to approach a minimum of 0.75 seconds since Burning Crusade Classic launched.

    This hotfix is intended to bring the behavior of the GCD in line with version 2.4.0 of Burning Crusade, which the gameplay conditions of Burning Crusade Classic 2.5.2 are based on. Due to a bug in the original 2.4.0 code, players with high Spell Haste in original Burning Crusade were sometimes able to cast certain spells less than second apart, and they would also sometimes be delayed to over a second, based on how their actions were lining up with the server’s tick rate.

    With this hotfix, we’ve decided that the fairest and most accurate thing we could do is to replicate the intent of the original game and enforce that Spell Haste cannot reduce the GCD below 1.0 second.

    Thank you for all of your feedback on this issue.



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    wowmini.png Activision Blizzard Commits to Expanded Workplace Initiatives, Lawsuit Updates

    Patch 9.1.5 PTR - Upcoming Hand Glow Effect for Nightborne

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Hello everyone!

    In this thread there has been passionate feedback for Nightborne to have the hand glow effect that is seen on some Nightborne NPCs. We loved the idea after reading your feedback and have been looking into the feasibility of bringing that option to Nightborne character customization. The hand glow effect is a bit more involved and has taken some finessing to figure out due to its unique nature, but we’ve gotten a good grasp on it. In this week’s PTR build, we’ll be bringing a version of this as a new customization option to Nightborne females for testing, with the male hand glow coming in a later PTR build.

    The glow effect is a unique customization option and a work in progress, please let us know what you think after testing out the new option on your Nightborne.


    Conquest Earnings Increased by 70%

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    We’ve seen feedback that it takes too many games to reach the Conquest cap, and we agree. We’re making the following change:

    • Conquest awarded by all activities has been increased by 70%.

    The hotfix will go live in each region during scheduled weekly maintenance (7:00 a.m. PDT Tuesday, September 28 in this region).
    WoW Hotfixes - September 27, 2021

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Dungeons and Raids

    • Sanctum of Domination
      • Kel'Thuzad
        • Howling Blizzard ice patches are now immediately removed when pushing to his Phylactery Phase.
    • Theater of Pain
      • Fixed an issue where gladiators in the Halls of Might could sometimes remain immune to player abilities after finishing their duel.

    Burning Crusade Classic

    • [With realm restarts] Spell Haste now lowers the global cooldown (GCD) to a minimum of 1.0 second (was 0.75 seconds).
      • Developers’ note: This hotfix is intended to bring the behavior of the GCD in line with version 2.4.0 of Burning Crusade, which the gameplay conditions of Burning Crusade Classic 2.5.2 are based on. Due to a bug in the original 2.4.0 code, players with high Spell Haste in original Burning Crusade were sometimes able to cast certain spells less than second apart, and they would also sometimes be delayed to over a second, based on how their actions were lining up with the server’s tick rate. We've decided that the fairest and most accurate thing we could do is to replicate the intent of the original game and enforce that Spell Haste cannot reduce the GCD below 1.0 second.


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